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目前的研究方向是“人机交互和手写生成与识别”,旨在实现在虚拟现实和增强现实环境下基于手的自然人机交互。整个研究分为以下几点:
1、基于第一人称视觉的三维手势跟踪与重建:从二维的第一人称视觉图像(例如RGB、红外等图像)中估计和重建三维手模型和姿态,并实现手势跟踪;
2、手写文字识别:基于新颖的深度学习理论提出新的手写单字、文本行识别算法,提升鲁棒性、计算效率、准确率等;
3、手写文本生成:基于机器学习理论(例如生成对抗网络、生成流模型等理论)实现指定风格化的变长手写文本样本生成;
4、虚拟现实人机交互系统:基于第一人称头戴式设备(例如Oculus Quest、HoloLens2等)尝试构建虚拟现实下的空中手写人机交互系统;
5、应用于火星车的机械臂操控抓取。
- Characters as Graphs: Interpretable Handwritten Chinese Character Recognition via Pyramid Graph Transformer.Pattern Recognition.2023
- HiGAN+: Handwriting Imitation GAN with Disentangled Representations.ACM Transactions on Graphics.2022
- HiGAN: Handwriting Imitation Conditioned on Arbitrary-Length Texts and Disentangled Styles.AAAI Conference on Artificial Intelligence.2021
- In-air handwritten Chinese text recognition with temporal convolutional recurrent network.Pattern Recognition.2020
- A new perspective: Recognizing online handwritten Chinese characters via 1-dimensional CNN.Information Sciences.2019
- In-air handwritten English word recognition using attention recurrent translator.Neural Computing and Applications.2019
- Compressing the CNN architecture for in-air handwritten Chinese character recognition.Pattern Recognition Letters
- A unified CNN-RNN approach for in-air handwritten English word recognition.IEEE International Conference on Multimedia and Expo.2018

